[Cycle] Gatekeepers

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    [Cycle] Gatekeepers

    Post by Pack Rat on Wed May 29, 2013 8:45 am

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    Re: [Cycle] Gatekeepers

    Post by .Rai on Wed May 29, 2013 8:55 am

    It's strange. Opal Lake has a <1 CMC effect attached, Ubul Sar a 1 CMC effect, Saruli a 2 CMC effect (a bad one though), Sunspire a 2 CMC effect, then suddenly Smelt-Ward gets a 3 CMC effect. All very strange. It's a very awkward effect too, because it's a fairly aggressive effect on a defensive card. It's really the Grixis-coloured ones that really shine in the Limited format.


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    Re: [Cycle] Gatekeepers

    Post by Jordan, Lich Lord on Wed May 29, 2013 9:50 am

    Aparently the Green one has been doing well in limited.


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    Re: [Cycle] Gatekeepers

    Post by .Rai on Wed May 29, 2013 9:58 am

    Jordan, Lich Lord wrote:Aparently the Green one has been doing well in limited.

    Only really if you're playing some big a** 5-Colour Control thing. Travis Woo's insisting on using it. It's definitely still the worst one. With the choice, I think I'd choose Sunspire before Saruli, even in control variants.


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    Re: [Cycle] Gatekeepers

    Post by Pack Rat on Wed May 29, 2013 9:59 am

    Saruli are pretty good, it basically puts an aggro deck a turn behind, without losing any cards for you.
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    Re: [Cycle] Gatekeepers

    Post by .Rai on Wed May 29, 2013 10:09 am

    Himawari wrote:Saruli are pretty good, it basically puts an aggro deck a turn behind, without losing any cards for you.

    DGM-GTC-RTR is definitely not an aggro format though. Maybe in the sideboard, but seeing good aggro decks is a rarity; especially when compared to the number of good midrange and control decks there are. It's a very bomby format.


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    Re: [Cycle] Gatekeepers

    Post by Pack Rat on Wed May 29, 2013 10:11 am

    Where did I say I'm talking about limited? I mean overally Mad
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    Re: [Cycle] Gatekeepers

    Post by .Rai on Wed May 29, 2013 10:23 am

    Himawari wrote:Where did I say I'm talking about limited? I mean overally Mad

    I don't exactly see it being played in any deck other than Limited. I imagine that even Heroes' Reunion is more likely to be played elsewhere.


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    Re: [Cycle] Gatekeepers

    Post by Pack Rat on Wed May 29, 2013 10:24 am

    Pauper?
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    Re: [Cycle] Gatekeepers

    Post by .Rai on Wed May 29, 2013 10:28 am

    Himawari wrote:Pauper?

    Is it good in Pauper? I imagine playing playing white for Centaur Healer before this.


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    Re: [Cycle] Gatekeepers

    Post by Pack Rat on Wed May 29, 2013 10:29 am

    I'd say it's even better than Healer most of the time, except in certain decks (like, T2 Healer is still a total bomb).
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    Re: [Cycle] Gatekeepers

    Post by Rodrigo on Wed May 29, 2013 11:38 am

    Interesting enough, IMO, the worst one in limited is Ubul Sar, because most creatures are x/4.


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    Re: [Cycle] Gatekeepers

    Post by Pack Rat on Wed May 29, 2013 11:41 am

    Opal Lake is nothing amazing, but it's a cantrip on a nice body. Saruli is good against aggro. Smelt-Ward is hilarious at stealing opponent's win conditions. Sunspire is 2 bodies in 1, which is pretty amazing. Ubul Sar...yeah, it's the only medicore one.
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    Re: [Cycle] Gatekeepers

    Post by Capricorn El Cid on Wed May 29, 2013 2:17 pm

    Yes the Green one turned lost games into won games with those 7 Lifes...Seriously 7 Lifes is a HUGE diference...plus in that kind of body those 7 lifes lasted like a LOT


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    Re: [Cycle] Gatekeepers

    Post by Ashiok on Wed May 29, 2013 2:54 pm

    Aggro is still viable in RTR block draft.

    Saruli and Sunspire are easily the best since they grant you the biggest tempo boost.


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    Re: [Cycle] Gatekeepers

    Post by Pack Rat on Wed May 29, 2013 2:55 pm

    On a more unrelated note...Luis, you play LoL? O.o

    More OT: I feel like making a Maze End deck with those.
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    Re: [Cycle] Gatekeepers

    Post by Capricorn El Cid on Wed May 29, 2013 7:36 pm

    Yes I started like 2 week ago...Sejuani soon became my favorite champion and the first one I bought...


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