Maze Skill-granting Cycle

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    Rodrigo
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    Maze Skill-granting Cycle

    Post by Rodrigo on Wed Apr 17, 2013 12:04 pm




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    Re: Maze Skill-granting Cycle

    Post by Kyousuke Kousaka on Wed Apr 17, 2013 3:36 pm

    Budget EDH staples is how I can best describe this.


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    Re: Maze Skill-granting Cycle

    Post by Ashiok on Wed Apr 17, 2013 3:40 pm

    Well, the Blue one is by far the best. The others all seem pretty bad.


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    Re: Maze Skill-granting Cycle

    Post by Kyousuke Kousaka on Wed Apr 17, 2013 3:42 pm

    You could make an argument for the White one, but yeah, they're kind of late when they're producing the effects that they have.


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    Re: Maze Skill-granting Cycle

    Post by Rodrigo on Wed Apr 17, 2013 3:45 pm

    The Red one, guys.

    The Red one.


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    Re: Maze Skill-granting Cycle

    Post by Ashiok on Wed Apr 17, 2013 3:52 pm

    A 6/3 for 6 with no evasion is awful.


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    Re: Maze Skill-granting Cycle

    Post by Rodrigo on Wed Apr 17, 2013 4:13 pm

    In constructed, but not in Limited IMO.


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    Re: Maze Skill-granting Cycle

    Post by Ashiok on Wed Apr 17, 2013 4:20 pm

    I meant in limited. None of these have any place in constructed. Limited is all about evasion, which the red one doesn't have and comes down too late for its ability to matter.


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    Re: Maze Skill-granting Cycle

    Post by .Rai on Wed Apr 17, 2013 4:20 pm

    Kirino wrote:In constructed, but not in Limited IMO.

    Tenement Crasher is better though :C If I picked up a Tenement Crasher in the RtR pack, I wouldn't even bother picking this. Haste-granting gets worse and worse as the CMC of the haste-granted goes up. In Gatecrash, you'd pick Hellraiser Goblin, and never need this.


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    Re: Maze Skill-granting Cycle

    Post by Jordan, Lich Lord on Wed Apr 17, 2013 7:40 pm

    There fine for limited, suck in constructed.

    Edit-Dang it missread them. I thought they gave the effect to creatres of there color, not to multicolor.....


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