Shadow Paladins get a way to stop Null Blocks.

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    Jordan, Lich Lord
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    Shadow Paladins get a way to stop Null Blocks.

    Post by Jordan, Lich Lord on Thu Apr 05, 2012 3:28 am

    Name-Neblis Shadow Spearman

    Grade-2 Intercept Ablility

    Critical-1

    Clan-Shadow Paladin

    Trigger-No

    Power-9000

    Skill- When your opponent calls a Null Guard to the GC Counterblast 1 to negate it's skill.



    Could help when you want to Use PBD or PBO.


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    Deleter
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    Re: Shadow Paladins get a way to stop Null Blocks.

    Post by Deleter on Thu Apr 05, 2012 4:10 am

    It should probably be worded as 0 Guard or Omniguard.
    Either way, this card looks outright ridiculous. Let's burn out the opponent's hand so they can't null at all against Critical 2 Monsters! It's only one damage flip! Itsk too, I run Cursed Lancer.

    Card is broke, imo. . _.


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    Jordan, Lich Lord
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    Re: Shadow Paladins get a way to stop Null Blocks.

    Post by Jordan, Lich Lord on Thu Apr 05, 2012 4:14 am

    Queen wrote:It should probably be worded as 0 Guard or Omniguard.
    Either way, this card looks outright ridiculous. Let's burn out the opponent's hand so they can't null at all against Critical 2 Monsters! It's only one damage flip! Itsk too, I run Cursed Lancer.

    Card is broke, imo. . _.




    Name-Neblis Shadow Spearman

    Grade-0 Boost
    Critical-1

    Clan-Shadow Paladin

    Trigger-Heal

    Power-4000

    Skill- When your opponent calls a 0 guard to the GC discard this card to negate its skill.



    Hows that?


    Last edited by Wi fi Master jordan on Thu Apr 05, 2012 4:20 am; edited 1 time in total


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    Re: Shadow Paladins get a way to stop Null Blocks.

    Post by Ice on Thu Apr 05, 2012 5:10 am

    So now you changed it from a broken concept where you at least had to face the decision of which of the five G2s you'll run to "oh, here's a better heal trigger that will obviously be ran." I really think you just made it even more broken. I don't see this concept ever actually being stable, and the fact that you're giving it a lot more benefits is even more ridiculous.


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    Re: Shadow Paladins get a way to stop Null Blocks.

    Post by Kira on Thu Apr 05, 2012 5:41 am

    For such a broken effect, maybe make the effect a SB (12) or somewhere along those lines. That makes the effect highly hard to activate, but still kick-a**. Would work great in a Pale Moon deck that way.


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